

The gameplay loop is a tried-and-true formula: Procedurally generated dungeons, perma-death, and you, the player, trying to get to the end. There are only a handful of games that get the controls just perfectly right, and Dead Cells does. The soundtrack is also fantastic, and the controls. Dead Cells is one of, if not *the* best looking pixel-art games to date. The gameplay loop is a tried-and-true formula: Procedurally generated dungeons, perma-death, and you, the player, Must-buy for the switch.


Adding a second game mode with far less death penalty would result in a higher rating form my side. Please beware of hyped indie games lately! I do now since its not the first occurrence in the past few months for me. I feel like not being informed enough about this new experimental game design/genre. I could understand the ratings in the first 30 minutes of game play until i discovered i loose all my fancy gear and stats after a 10 minute hunt for a health item. Im not comfortable with its only hardcore mode/arcade game design where u are forced to loose all the stuff that would make this game exciting for me. I could understand the ratings in the first 30 minutes of game play until i discovered i loose all my fancy gear and stats after a 10 For me this is sadly a totally overrated/hyped game and i only want to return it in the Nintendo e-shop. For me this is sadly a totally overrated/hyped game and i only want to return it in the Nintendo e-shop.
